The range is the most important factor of the Longbowman. With high range, it is relatively hard to tackle Longbows. Ideally, they're used in combination with melee units.

Type

Infantry
Age Available
HP35
Attack (Type)6(Pierce)
Melee Armour0
Pierce Armour0
Range5
Speed0.96 TPS

Attack Rate

2.07
Creation Time19s
Line of Sight7
Attack Bonuses

PT

Civilization Specific Features

Not available to:

Bonuses

Strategies

 Longbowman

All Civilizations except Britons

 

 

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Technologies & Upgrades

Blacksmith

Attack and Range:

 Fletching: +1 attack and range (Feudal Age).

 Bodkin Arrow: +1 attack and range (Castle Age).

 Bracer: +1 attack and range (Imperial Age).

Total attack and range: +3 attack and range

Armor:

 Padded Archer Armor: +1 melee and pierce armor (Feudal Age).

 Leather Archer Armor: +1 melee and pierce armor (Castle Age).

 Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).

Total melee and pierce armor+3 melee and +4 pierce armor

University

 Chemistry: +1 attack (Imperial Age).

 Ballistics: Provides accuracy for moving objects (Castle Age).

Castle

Conscription: Non-siege military units created 33% faster (Imperial Age).

Yeomen: Foot Archer range +1, Tower attack +2 (Imperial Age).

Use in Combinations

they usually act as meat shield