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 The range is the most important factor of the longbowman. With high range, it is harder for enemy to reach the longbows, during which time, they are receiving volley after volley. They do good damage and if very easy to keep alive with any type of unit in front to soak up damage.

 

Type

Infantry
Age Available
HP35
Attack (Type)6(Pierce)
Melee Armour0
Pierce Armour0
Range5
Speed0.96 TPS

Attack Rate

2.07
Creation Time19s
Line of Sight7
Attack Bonuses

PT

Civilization Specific Features

Not available to:

Bonuses

Strategies

 Longbowman

All Civilizations except Britons

 

 

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Technologies & Upgrades

Blacksmith

Attack:

 I Fletching (Feudal Age): +1 attack and range

 II Bodkin Arrow (Castle Age): +1 attack and range

 III Bracer (Imperial Age): +1 attack and range

Defense / Armour:

 I Padded Archer Armor (Feudal Age):  +1 melee and pierce armor

 II Leather Archer Armor (Castle Age):  +1 melee and pierce armor

 III Ring Archer Armor (Imperial Age): +1 melee and +2 pierce armor 

University

Ballistics (Castle): Provides accuracy for moving objects

Chemistry (Imp.):  +1 attack

Castle

Conscription: Non-siege military units created 33% faster (Imperial Age)

Yeomen: Foot Archer range +1, Tower attack +2

Use in Combinations

they usually act as meat shield

 

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