Overall, one of the best units in the game. They are strong against the units archers typical fear, siege weapons, due to a large attack bonus. They are amongst the fastest units in the game and they fire very quickly when researched. They are very good at raiding and killing trade in the late game. Also good against infantry and spear line.

Type

Ranged Unit

Age Available
HP60
Attack (Type)6 (Pierce)
Melee Armour0
Pierce Armour0
Range4
Speed1.43 TPS

Attack Rate

2s
Creation Time21s
Line of Sight6
Attack Bonuses

PT, +1 vs Spearman Line,

minimum 3 damage vs Siege

Civilization Specific Features

Not available to:

Bonuses

Strategies

Mangudai 

All Civilizations except Mongols

 

Click here!

Technologies & Upgrades

Stable

 Bloodlines: Cavalry class units have +20 hit points (Feudal Age).

 Husbandry: Cavalry class units move 10% faster (Castle Age).


Archery Range

 Thumb Ring: 100% accuracy for stand-still objects and units. (Castle Age).

 Parthian tacticsCavalry archers have +1 armor, +2 pierce armor, and +2 Damage vs Spearmen Line (Imperial Age).

Blacksmith

Attack & Range:

 Fletching: +1 attack and range (Feudal Age).

 Bodkin Arrow: +1 attack and range (Castle Age).

 Bracer: +1 attack and range (Imperial Age).

(Total attack and range: +3 attack and range).

Armor:

 Padded Archer Armor: +1 melee and pierce armor (Feudal Age).

 Leather Archer Armor: +1 melee and pierce armor (Castle Age).

 Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).

(Total melee and pierce armor+3 melee and +4 pierce armor).

 

University

 

 Chemistry: +1 attack (Imperial Age).

 

 Ballistics: Provides accuracy for moving objects (Castle Age).


Castle

Conscription:  Non-siege military units created 33% faster (Imperial Age).

Use in Combinations

they usually act as meat shield

 

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