A mounted unit with high pierce armour. Together with his mobility & speed, Tarkans serve as an excellent raiding unit. While being weaker than a Paladin, their bonus against houses and their cheaper elite upgrade (as compared to Cavalier & Paladin) make it viable to use mass Tarkans in various situations.

Type

Cavalry
Age Available
HP90
Attack (Type)7 (Melee)
Melee Armour1
Pierce Armour2
Range0
Speed1.35 TPS

Attack Rate

2.14s
Creation Time14s
Line of Sight4
Attack Bonuses

+3 TC

+6 vs building

+10 vs Castles

Civilization Specific Features

Not available to:

Bonuses

Strategies

Tarkan

All Civilizations except Huns

 

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Technologies & Upgrades

Stable

 Bloodlines: +20 Hit Points for the Cavalry units (Feudal Age).

 Husbandry: +10% speed for the Cavalry units (Castle Age).

Blacksmith

Attack :

 

                Forging: +1 Attack (Feudal Age).
                Iron Casting: +1 Attack (Castle Age).
                Blast Furnace: +2 Attack (Imperial Age).

          Defense / Armour :

                Scale Barding Armor: +1 Pierce/Armor (Feudal Age). 
                Chain Barding Armor: +1 Pierce/Armor (Castle Age).
                Plate Barding Armor:+2 Pierce and +1 Armor (Imperial Age).

Castle

Conscription: Increases non-siege military unit creation speed by 33% (Imperial Age).

Use in Combinations

they usually act as meat shield

 

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