The normal Chu Ko Nu fires 3 arrows while the elite fires 5. This means they are more effective then their statistics say. Due to the extra arrows, they are the second most effective archer against rams which is a huge bonus. They decimate most infantry and when attacking with these, you see a cloud of arrows!
|Attack (Type)||8 (Pierce)|
|Line of Sight||6|
PT, fires volleys with 2 extra
arrows with 3 PT each
Unique unit :Chu-Ko-Nu
- Cost: 40 wood, 35 gold
- Attack: 8 (Elite: 8 )
- Armor: 0/0 (Elite: 0/0)
- HP: 45 (Elite: 50)
- Range: 4 (Elite: 4)
- Elite Upgrade: 760 food, 760 gold
the stats for the elite chu-Ko-Nu, the upgrade is indeed this futile. Is the upgrade worth it then? Yes it sure is, maybe for just the 5 extra HP but also for the extra arrow that the elite version fires. Giving them 5 arrows instead of 4. Note that this doesn’t mean the attack increases with 8, it only adds 3. Indeed, only the first arrow of the chu-Ko-Nu hits its target with full damage. The other arrows deal a maximum of 3 damage, but 1 damage minimum!
Let’s see what this actually means:
|Elite Eagle Warrior||10|
These are ideal numbers though, in a more realistic setting, some arrows miss and the damage will be 2-3 lower. It shows one very important strength though: Chu-ko-nu are awesome castle defenders. They’re a bit like axeman in that way: they’ll tear through any ram that will bang against your precious fortress. This doesn’t mean however that chu-ko-nu are good counters to huskarls. Not even close actually because huskarls only need 2 slices to get the chuk on his knees. But it shows what chu-ko-nu are best at: being an incredible back up unit. If you can put a meat shield in front of them, they’ll sieve through any unit that tries to come in close to them.
Civilization Specific Features
Not available to:
Chu Ko Nu
All civilization except
Technologies & Upgrades
Thumb Ring: 100% accuracy for stand-still objects and units (Castle Age).
Attack and Range:
Fletching: +1 attack and range (Feudal Age).
Bodkin Arrow: +1 attack and range (Castle Age).
Bracer: +1 attack and range (Imperial Age).
Total attack and range: +3 attack and range
Padded Archer Armor: +1 melee and pierce armor (Feudal Age).
Leather Archer Armor: +1 melee and pierce armor (Castle Age).
Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).
Total melee and pierce armor: +3 melee and +4 pierce armor
Chemistry: +1 attack (Imperial Age).
Ballistics: Provides accuracy for moving objects (Castle Age).
Conscription: Non-siege military units created 33% faster (Imperial Age).
Yeomen: Foot Archer range +1, Tower attack +2 (Imperial Age).
Use in Combinations
they usually act as meat shield