A unit with very high pierce Armour, providing an excellent counter against archers of all kinds, very good at raiding and strong against buildings.

 

Type

Infantry
Age Available
HP60
Attack (Type)10 (Melee)
Melee Armour0
Pierce Armour6
Range0
Speed0.90 TPS

Attack Rate

2s
Creation Time16s
Line of Sight3
Attack Bonuses

+6 vs archers

+2 vs buildings

+2 vs Eagle Warrior

Civilization Specific Features

Not available to:

Bonuses

Strategies

Huskarl

All Civilizations except Goths

 

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Technologies & Upgrades

Barracks

Tracking: +2 LOS for all infantry (Feudal Age).

Squires: Infantry speed by +10% (Castle Age).

 

Blacksmith

Attack:

 I Forging: +1 Attack for all Infantry and Cavalry (Feudal Age).

 II Iron Casting: +1 Attack for all Infantry and Cavalry (Castle Age).

 III Blast Furnace: +2 Attack for all Infantry and Cavalry (Imperial Age).

 

Defense / Armour:

 I Scale Mail Armor: +1 Armor/Pierce Armor for all Infantry (Feudal Age).

 II Chain Mail Armor: +1 Armor/Pierce Armor for all Infantry (Castle Age).

III Plate Mail Armor: +1 Armor, +2 Pierce Armor for all Infantry (Imperial Age).

Castle

 Conscription: Creation Speed (Imperial Age).

 Anarchy (Goth): Allow Huskarls to be trained at the Barracks (Imperial Age).

Perfusion (Goth): Barracks units to be trained 50% faster (Imperial Age).

Use in Combinations

they usually act as meat shield

 

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