Mounted gunman with very high damage. Very good for raiding and very effective against all non ranged units especially when used with good micro. Good hitpoints for a gunpowder unit and you don't need to get chemistry to make them available unlike most gunpowder.
|Line of Sight||8|
PT, +2 bld, minimum 6 damage Vs ram,
5 Vs Capped ram,
4 Vs Siege ram
Civilization Specific Features
Not available to:
Technologies & Upgrades
Bloodlines: +20 Hit Points for the Cavalry units (Feudal Age).
Husbandry: +10% speed for the Cavalry units (Castle Age).
Padded Archer Armor: +1 melee and pierce armor (Feudal Age).
Leather Archer Armor: +1 melee and pierce armor (Castle Age).
Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).
Total melee and pierce armor: +3 melee and +4 pierce armor
Conscription: Non-siege military units created 33% faster (Imperial Age).
Use in Combinations
Provides ranged damage making it an excellent addition to any army composition, but it can fare just as well on its own.
- Scouts + Archers
- Skirmishers + Archers