The Two-Handed Swordsman is the first Imperial Age upgrade in the Swordsman Line. All civilizations have access to this upgrade. Still rather uncommonly used as civilizations who don't get the Champion upgrade seldom resort to this as their main unit. If Two-Handed Swordsmen are needed, it is advisable to research the Champion upgrade as soon as possible.

 

Type

Infantry
Age Available
HP60
Attack (Type)11 (Melee)
Melee Armor0
Pierce Armor1
Range0
Speed0.9 TPS

Attack Rate

2s
Creation Speed21s
Line of Sight5
Attack Bonuses

+3 vs. Buildings

+6 vs. Eagle Warriors

Civilization Specific Features

Not available to:

Bonuses

Strategies

Two-Handed Swordsman 

Persians

Aztecs: Produced +15% faster.

Celts: Move 15% faster.

Goths: Are 35% cheaper and have +1 attack vs buildings

Japanese: Attack 25% faster.

Vikings  +10% HP Feudal, +15% Castle, +25% Imperial

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Technologies & Upgrades

Barracks

 Tracking: +2 LOS for all infantry (Feudal Age).

  SquiresIncreases Infantry speed by +10% (Castle Age). 

Blacksmith

Attack:

 Forging: +1 Attack for all Infantry and Cavalry (Feudal Age).

 Iron Casting: +1 Attack for all Infantry and Cavalry (Castle Age).

 Blast Furnace: +2 Attack for all Infantry and Cavalry (Imperial Age).

Armor:

 Scale Mail Armor: +1 Armor/Pierce Armor for all Infantry (Feudal Age).

 Chain Mail Armor: +1 Armor/Pierce Armor for all Infantry (Castle Age).

 Plate Mail Armor: +1 Armor, +2 Pierce Armor for all Infantry (Imperial Age).

Castle

        ConscriptionIncreases non-siege military unit creation speed by 33% (Imperial Age).

 

Use in Combinations

Best used with Archer Line units and to support Siege Units. Good against skirmishers and other trash type units. Especially used to counter Eagle Warriors, though not as strong as Champions.

 

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