The Long Swordsman is the next upgrade in the Swordsman Line after the Man-at-Arms. Becoming available in the Castle Age, the Long Swordsman is an uncommon unit to see. Knights and Crossbowman counter them rather easily and are much more effective than their Infantry counterpart.

 

Type

Infantry
Age Available
HP55
Attack (Type)9 (Melee)
Melee Armor0
Pierce Armor1
Range0
Speed0.9 TPS

Attack Rate

2s
Creation Speed21s
Line of Sight4
Attack Bonuses

+2 vs. Buildings

+4 vs. Eagle Warriors

Civilization Specific Features

Not available to:

Bonuses

Strategies

Long Swordsman

N/A____

Aztecs: Produced +15% faster.

Celts: Move 15% faster.

Goths: Are 35% cheaper and have +1 attack vs buildings

Japanese: Attack 25% faster.

Vikings  +10% HP Feudal, +15% Castle, +25% Imperial

Click here!

Technologies & Upgrades

Barracks

 Tracking: +2 LOS for all infantry (Feudal Age).

  SquiresIncreases Infantry speed by +10% (Castle Age).

Blacksmith

Attack:

 Forging: +1 Attack for all Infantry and Cavalry (Feudal Age).

 Iron Casting: +1 Attack for all Infantry and Cavalry (Castle Age).

 Blast Furnace: +2 Attack for all Infantry and Cavalry (Imperial Age).

Armor:

 Scale Mail Armor: +1 Armor/Pierce Armor for all Infantry (Feudal Age).

 Chain Mail Armor: +1 Armor/Pierce Armor for all Infantry (Castle Age).

 Plate Mail Armor: +1 Armor, +2 Pierce Armor for all Infantry (Imperial Age).

Castle

        ConscriptionIncreases non-siege military unit creation speed by 33% (Imperial Age).

Use in Combinations

Best used with Archer Line units and to support Siege Units. Good against skirmishers and other trash type units.

 

  • No labels