The Arbalest is the final unit in the Archer Line. Not all civilizations have access to this upgrade, however. The increased attack allows them to stand alone against Castle Age units and some Imperial Age units. In combination with Spearman units, they are strong against cavalry. Combined with cavalry themselves, they can be strong against armies supported by siege units.
|Attack (Type)||6 (Pierce)|
|Line of Sight||7|
+3 vs Spearman Line
Civilization Specific Features
Not available to:
Aztecs: Created 15% faster
Mayans: Archers cost -10% Feudal, -20% Castle, -30% Imperial
Saracens: Foot Archers gain +1 Attack vs. Buildings (Team bonus)
Technologies & Upgrades
Thumb Ring: 100% accuracy for stand-still objects and units (Castle Age).
Attack and Range:
Fletching: +1 attack and range (Feudal Age).
Bodkin Arrow: +1 attack and range (Castle Age).
Bracer: +1 attack and range (Imperial Age).
Total attack and range: +3 attack and range
Padded Archer Armor: +1 melee and pierce armor (Feudal Age).
Leather Archer Armor: +1 melee and pierce armor (Castle Age).
Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).
Total melee and pierce armor: +3 melee and +4 pierce armor
Chemistry: +1 attack (Imperial Age).
Ballistics: Provides accuracy for moving objects (Castle Age).
Conscription: Non-siege military units created 33% faster (Imperial Age).
Yeomen: Foot Archer range +1, Tower attack +2 (Britons, Imperial Age).
Use in Combinations
Best used to support Siege, Infantry, and Cavalry.
Can fare well on its own in large groups.