Heavy Cavalry Archers are the strongest unit in the Archery Range. However, that strength comes at a high cost. The upgrade from regular to heavy Cavalry Archer is the most expensive archer upgrade, and only grants small bonuses. These bonuses are worth obtaining if Cavalry Archers are the main unit of your army, since no other unit can match their strength, but most players will tend to avoid this upgrade in favor of other researches or unit compositions.

 

Unit Class

Ranged Cavalry
Age Available
HP60
Attack (Type)7 (Pierce)
Melee Armor1
Pierce Armor0
Range4
Speed1.43 TPS

Attack Rate

2.00s
Creation Speed35s
Line of Sight6
Attack Bonuses

+2 vs Spearman Line

Civilization Specific Features

Not available to:

Bonuses

Strategies

Heavy Cavalry Archer

Aztecs, Mayans, Teutons, Vikings

Britons: Created 20% faster (Team bonus).

Huns: Cavalry Archers cost 25% less in Castle Age, 30% Imperial Age.

Mongols: Cavalry Archers fire 20% faster

Saracens: Cavalry Archers +3 attack vs buildings.

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Technologies & Upgrades

Archery Range

 Thumb Ring: 100% accuracy for stand-still objects and units. (Castle Age).

 Parthian tacticsCavalry Archers have +1 armor, +2 pierce armor, and +2 Damage vs Spearman Line (Imperial Age).

Stable

 Bloodlines: Cavalry class units have +20 hit points (Feudal Age).

 Husbandry: Cavalry class units move 10% faster (Castle Age).

 

Blacksmith

Attack & Range:

 Fletching: +1 attack and range (Feudal Age).

 Bodkin Arrow: +1 attack and range (Castle Age).

 Bracer: +1 attack and range (Imperial Age).

Total attack and range: +3 attack and range)

Armor:

 Padded Archer Armor: +1 melee and pierce armor (Feudal Age).

 Leather Archer Armor: +1 melee and pierce armor (Castle Age).

 Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).

Total melee and pierce armor+3 melee and +4 pierce armor

University

 Chemistry: +1 attack (Imperial Age).

 Ballistics: Provides accuracy for moving objects (Castle Age).

Castle

 Conscription: Increases non-siege military unit creation speed by 33% (Imperial Age).

 

Use in Combinations

Provides the needed ranged damage and thus it is an excellent addition to any army composition, but it can also fare just as well on its own.

 

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