Camels are limited to only a few civilizations. They are an anti-cavalry unit and therefore have a considerable bonus in that regard. They are weak against most other units though.

 

Type

Cavalry
Age Available
HP120
Attack (Type)7 (Melee)
Melee Armour0
Pierce Armour0
Range0
Speed1.46 TPS

Attack Rate

 

2.04s
Creation Time22s
Line of Sight5
Attack Bonuses

+18 vs mounted units/Elephants

+9 vs Cataphacts

+16 vs mamelukes

Civilization Specific Features

Not available to:

Bonuses

Strategies

Heavy Camel

Aztecs, Britons, Celts, Franks, Goths, Huns, Japanese, Koreans, Mayans, Spanish, Teutons, Vikings

Japanese: Attack Rate +25%

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Technologies & Upgrades

   

Stable

Husbandry (Castle): Cavalry move 10% faster

Bloodlines (Feud.): +20 HP cavalry

Blacksmith

Attack:

 I Forging (Feudal Age): +1 Attack for all Infantry and Cavalry

 II Iron Casting (Castle Age): +1 Attack for all Infantry and Cavalry

 III Blast Furnace (Imperial Age): +2 Attack for all Infantry and Cavalry

 

Defense / Armour:

 I Scale Barding Armor (Feudal Age): +1 Armor/Pierce Armor for all Infantry 

 II Chain Barding Armor (Castle Age): +1 Armor/Pierce Armor for all Infantry 

 III Plate Barding Armor (Imperial Age): +1 Armor, +2 Pierce Armor for all Cavalry

Castle

Conscription: Increases non-siege military unit creation speed by 33% (Imperial Age)

Use in Combinations

they usually act as meat shield

 

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