The main purpose of the spearman line is as a counter to cavalry units (such as scouts, knights, camels). Spears can give trouble to skirmishers in low numbers although skirmishers are generally a counter to the spears. Archers absolutely decimate spears. Both archers and skirmishers get an attack bonus of 3 vs. spears, while cavalry archers get a bonus of 2. Swordsmen also kill spears very easily. In feudal age, spears and skirmishers form a nice combination.

 

Type

Cavalry
Age Available
HP45
Attack (Type)3 (Melee)
Melee Armour0
Pierce Armour2
Range0
Speed1.20 in dark age then (1.50)

Attack Rate

 

2.04s
Creation Time30s
Line of Sight4
Attack Bonuses

+2 AT from feudal

+2 LOS per age

resists conversion

+6 AT vs monks

(1.20 MR in dark age)

Civilization Specific Features

Not available to:

Bonuses

Strategies

Scout

N/A

Japanese: Attack Rate +25%

Click here!

Technologies & Upgrades

Stable

 Bloodlines: +20 Hit Points for the Cavalry units (Feudal Age).

 Husbandry: +10% speed for the Cavalry units (Castle Age).

Blacksmith

Attack :

 

                Forging: +1 Attack (Feudal Age).
                Iron Casting: +1 Attack (Castle Age).
                Blast Furnace: +2 Attack (Imperial Age).

          Defense / Armour :

                Scale Barding Armor: +1 Pierce/Armor (Feudal Age). 
                Chain Barding Armor: +1 Pierce/Armor (Castle Age).
                Plate Barding Armor:+2 Pierce and +1 Armor (Imperial Age).

 Castle

 

                ConscriptionIncreases non-siege military unit creation speed by 33% (Imperial Age).

Use in Combinations

they usually act as meat shield

 

 

 

 

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