The militia is the first unit, and only military unit, available to be built in the Dark Age. Commonly used to harass an enemy's economy early in the game and allow you to gain a lead. Not commonly used again until Imperial Age Champions become available.

 

 

Type

Infantry
Age Available
HP40
Attack (Type)4 (Melee)
Melee Armor0
Pierce Armor1
Range0
Speed0,9 TPS

Attack Rate

2s
Creation Speed21s
Line of Sight4
Attack Bonuses

N/A

Civilization Specific Features

Not available to:

Bonuses

Strategies

Militia

N/A___

Aztecs: Produced +15% faster.

Celts: Move 15% faster.

Goths: Are 35% cheaper and have +1 attack vs buildings

Japanese: Attack 25% faster.

Vikings  +10% HP Feudal, +15% Castle, +25% Imperial

Click here!

Technologies & Upgrades

Barracks

 Tracking: +2 LOS for all infantry (Feudal Age).

  SquiresIncreases Infantry speed by +10% (Castle Age).

 

Blacksmith

Attack:

 Forging: +1 Attack for all Infantry and Cavalry (Feudal Age).

 Iron Casting: +1 Attack for all Infantry and Cavalry (Castle Age).

 Blast Furnace: +2 Attack for all Infantry and Cavalry (Imperial Age).

Armor:

 Scale Mail Armor: +1 Armor/Pierce Armor for all Infantry (Feudal Age).

 Chain Mail Armor: +1 Armor/Pierce Armor for all Infantry (Castle Age).

 Plate Mail Armor: +1 Armor, +2 Pierce Armor for all Infantry (Imperial Age).

Castle

        ConscriptionIncreases non-siege military unit creation speed by 33% (Imperial Age).

 

Use in Combinations

Best used with Archer Line units and to support Siege Units. Good against skirmishers and other trash type units.

 

  • No labels