Hand Cannoneers are a special ranged unit, dealing bonus damage to all Infantry class units. Available in the Imperial Age after Chemistry has been researched, Hand Cannoneers provide a strong defense and offense against Infantry Civilizations. They have a high damaging attack but a slow attack speed and can be easily overrun by fast units so it is best to protect them with other units.
|Attack (Type)||17 (Pierce)|
|Line of Sight||9|
+10 Damage vs. Infantry
*Minimum 2 Damage to
Battering Ram (1 damage
to all other rams)
Civilization Specific Features
Not available to:
Britons: Created 20% faster (Team bonus)
Technologies & Upgrades
Padded Archer Armor: +1 melee and pierce armor (Feudal Age).
Leather Archer Armor: +1 melee and pierce armor (Castle Age).
Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).
Total melee and pierce armor: +3 melee and +4 pierce armor
Conscription: Increases non-siege military creation speed by 33% (Imperial Age)
Use in Combinations
Very effective vs Infantry units. Strong in mass, but need shield units.