A archer-type tank. Very high hitpoints and strong attack with good speed. When massed, they are a pain to take out. They take out all archers and are reasonably good against infantry and cavalry also. With their high hitpoints, it also makes them less vulnerable to siege!
|Attack (Type)||9 (Melee)|
|Line of Sight||4|
+5 vs building
Civilization Specific Features
Not available to:
Technologies & Upgrades
Husbandry: +10% speed for the Cavalry units (Castle Age).
Attack and Range:
Fletching: +1 attack and range (Feudal Age).
Bodkin Arrow: +1 attack and range (Castle Age).
Bracer: +1 attack and range (Imperial Age).
Total attack and range: +3 attack and range
Padded Archer Armor: +1 melee and pierce armor (Feudal Age).
Leather Archer Armor: +1 melee and pierce armor (Castle Age).
Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).
Total melee and pierce armor: +3 melee and +4 pierce armor
Chemistry: +1 attack (Imperial Age).
Ballistics: Provides accuracy for moving objects (Castle Age).
Conscription: Increases non-siege military unit creation speed by 33% (Imperial Age).
Use in Combinations
they usually act as meat shield