A tank of a unit, though very expensive to build/research. Very high hitpoints, strong attack and slow. Good against almost everything. With an archer type unit behind the war elephant, that is a difficult combo to stop!

Type

Infantry
Age Available
HP600
Attack (Type)20 (Melee)
Melee Armour1
Pierce Armour3
Range0
Speed0.60 TPS

Attack Rate

2.04s
Creation Time31s
Line of Sight5
Attack Bonuses

+10 buildings + towers,

Elite causes trample

damage (Trample 15

damage Vs buildings,

10 At Vs Units - half AR

Civilization Specific Features

Not available to:

Bonuses

Strategies

Elite War Elephant

All Civilizations except Persians

 

Click here!

Technologies & Upgrades

Stable

 Bloodlines: +20 Hit Points for the Cavalry units (Feudal Age).

 Husbandry: +10% speed for the Cavalry units (Castle Age).

Blacksmith

Attack :

 

                Forging: +1 Attack (Feudal Age).
                Iron Casting: +1 Attack (Castle Age).
                Blast Furnace: +2 Attack (Imperial Age).

          Defense / Armour :

                Scale Barding Armor: +1 Pierce/Armor (Feudal Age). 
                Chain Barding Armor: +1 Pierce/Armor (Castle Age).
                Plate Barding Armor:+2 Pierce and +1 Armor (Imperial Age).

Castle

Conscription: Increases non-siege military unit creation speed by 33% (Imperial Age).

Mahouts:+30% speed on war elephant (Imperial Age).

Use in Combinations

they usually act as meat shield

 

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