A very cheap and strong archer unit with good pierce armour and high hitpoints for an archer. It builds very easily and is quick also making it easy to harry the enemy with raids. They are very cost efficient and effective against all archers and win duels against expensive units with better statistics.

Type

Ranged Unit
Age Available
HP65
Attack (Type)5 (Pierce)
Melee Armour0
Pierce Armour2
Range5
Speed1.20 TPS

Attack Rate

1.93s
Creation Time16s
Line of Sight7
Attack Bonuses

PT, +2 Swordsman line,

+4 Spearman line,

minimum 2 damage

Vs Huskarl(+Elite)

Civilization Specific Features

Not available to:

Bonuses

Strategies

Elite Plumed Archer

All Civilizations except Mayans

 

Click here!

Technologies & Upgrades

Archery Range

 Thumb Ring: 100% accuracy for stand-still objects and units (Castle Age).

Blacksmith

Attack and Range:

 Fletching: +1 attack and range (Feudal Age).

 Bodkin Arrow: +1 attack and range (Castle Age).

 Bracer: +1 attack and range (Imperial Age).

Total attack and range: +3 attack and range

Armor:

 Padded Archer Armor: +1 melee and pierce armor (Feudal Age).

 Leather Archer Armor: +1 melee and pierce armor (Castle Age).

 Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).

Total melee and pierce armor+3 melee and +4 pierce armor

Castle

 Conscription: Non-siege military units created 33% faster (Imperial Age).

Use in Combinations

they usually act as meat shield

 

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