The Cavalry Archer is the most expensive Archery Range unit, so it is not used commonly. However, if you have plenty of gold at your disposal, Cavalry Archers are very strong when massed. They are quite fast and are strong against most units. Very useful in the early Castle Age for raiding the enemy's economy and later on for destroying the enemy trade. It is ideal to have units in front of your cavalry archers when using them on the main battlefield since replacements are costly to come by.




Civilization Specific Features

Not available to:



 Cavalry Archer

Aztecs, Mayans

Britons: Created 20% faster (Team bonus).

Huns: Cavalry Archers cost 25% less in Castle Age, 30% Imperial Age.

Mongols: Cavalry Archers fire 20% faster.

Saracens: Cavalry Archers +3 attack vs buildings.

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 Heavy Cavalry Archer

Aztecs,Mayans, Teutons, Vikings

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Technologies & Upgrades

Archery Range

 Thumb Ring (Castle): 100% accuracy for stand-still objects and units. (Castle Age).

Parthian tactics: Cavalry archers have +1 armor, +2 pierce armor, and +2 Damage vs Spearmen Line (Imperial Age).


 Bloodlines: Cavalry class units have +20 hit points (Feudal Age).

Husbandry: Cavalry class units move 10% faster (Castle Age).



Attack & Range:

Fletching: +1 attack and range (Feudal Age).

Bodkin Arrow: +1 attack and range (Castle Age).

Bracer: +1 attack and range (Imperial Age).

(Total attack and range: +3 attack and range).


Padded Archer Armor: +1 melee and pierce armor (Feudal Age).

Leather Archer Armor: +1 melee and pierce armor (Castle Age).

Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).

(Total melee and pierce armor: +3 melee and +4 pierce armor).


Chemistry: +1 attack (Imperial Age).

Ballistics: Provides accuracy for moving objects (Castle Age).


Conscription: Increases non-siege military unit creation speed by 33% (Imperial Age).


Use in Combinations

Provides the needed ranged damage and thus it is an excellent addition to any army composition, but it can also fare just as well on its own.



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